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<title>ESP32VGA: Member List</title>
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  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">ESP32VGA
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   <div id="projectbrief">ESP32 VGA Controller and Graphics Library</div>
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  <ul>
<li class="navelem"><b>FabGL</b></li><li class="navelem"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">VGAControllerClass</a></li>  </ul>
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<div class="title">FabGL::VGAControllerClass Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#aade3e715b1c95b0b96d694fd55baece9">begin</a>(gpio_num_t redGPIO, gpio_num_t greenGPIO, gpio_num_t blueGPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO)</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#ab45fc8bdf74aa6bc15c475dde12ba0ec">begin</a>(gpio_num_t red1GPIO, gpio_num_t red0GPIO, gpio_num_t green1GPIO, gpio_num_t green0GPIO, gpio_num_t blue1GPIO, gpio_num_t blue0GPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO)</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#a58c07cf7f184101d20a642b8c7cb8eb2">enableBackgroundPrimitiveExecution</a>(bool value)</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#a91562139b5d73c2a7b7dcd43fd0a96d5">getBitsPerChannel</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#a459bde05feea992889fb874435b5baa7">getScreenHeight</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#ae7eae8c450eccb9231bbb70e0bbf8831">getScreenWidth</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#af52445643b3d2a4e1485c2fe2a5218f4">getViewPortCol</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#ab199d37c94991eb5b133c1b3ad45ec9c">getViewPortHeight</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#ad1b2078e925299261ea9e7a3116352c5">getViewPortRow</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#a66c11001fa49ef4f326f4ed400ed4895">getViewPortWidth</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#a01955a85d46edd00b0503c7f2a0b8fb1">isDoubleBuffered</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#ab9cf1e40864d5a4d5242e0e76c54b81a">moveScreen</a>(int16_t offsetX, int16_t offsetY)</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#a7d19331fea4f141cab7b942b7d524fe4">processPrimitives</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#a6cbf7054fcf1f829e8327d2c2fc18b03">refreshSprites</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#aa329b92c25878731b603c9ae4fd69b4b">removeSprites</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#a6784d28b04bd726e1d3bd34153b93aa9">resumeBackgroundPrimitiveExecution</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#aa70582ae68f10c17fec24cda63f433ba">setResolution</a>(char const *modeline, int viewPortWidth=-1, int viewPortHeight=-1, bool doubleBuffered=false)</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#a4dc5057bd666f81c640d375caed99eda">setSprites</a>(T *sprites, int count)</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#a75c1029eb0a46d49c80ce53abd4bbab9">shrinkScreen</a>(int shrinkX, int shrinkY)</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html#af2488e30e07c7c6b90d7b0c92e53e913">suspendBackgroundPrimitiveExecution</a>()</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_v_g_a_controller_class.html">FabGL::VGAControllerClass</a></td><td class="entry"></td></tr>
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